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Serious Violence (Ver 2.6)
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Serious Violence for Serious Sam The Second Encounter (Ver 2.6)
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PREFACE
This is a MOD for "Serious Sam The Second Encounter v1.07". It's for players,
Who is needing more weaponpower, more enemies.
WHAT HAVE BEEN MODIFIED:
(I) Player weapons are power up.
(1) Single/Double Shotgun : Damage up.
(2) Tommygun : Deleted.
(3) Minigun : Number of bullets are increased. (20/sec -> 40/sec)
(4) Add "Double Minigun".
(5) Rocket : Damage up, flying speed up, and add guided function. (*)
(6) Grenade : Damage up.
(7) Laser : Number of laser are increased. (10/sec -> 20/sec)
(8) Cannon : Damage up and add Double Cannon.
(9) Add secondary fire mode for Rocket, Grenade, Flamer, Sniper and Laser.
(10) Colt, Minigun, Rocket, Laser are made posible use scope.
* Hold [use] key to lock on a target.
(II) Ammo amount are increased.
(III) Some enemies are power up. And add some enemies.
(1) Bio-Mechanoid Ripper : Green. They have rotate guns.
(2) Bio-Mechanoid Commander : Black. They have SBC cannons.
(3) Kamikaze, Werebull, Pumpkin : Add big boss type.
(4) Zorg Sniper : They snipe long range.(Not spawn in coop)
(IV) Number of enemies are increased a level.
(V) Change key assign for weapon select.
Rocket : [5] (*)
Grenade : [6] (*)
Flamer : [7] (*)
Sniper : [8] (*)
Laser : [9] (*)
Cannon : [0]
Serious Bomber : [Backspace]
* Change to secondary fire mode then reselect.
(VI) Add some power up items.
(1) Portable Medikit (Push button [M] as default to use.)
(2) Golden Colt (Colt launch cannon ball.)
(3) Big Serious Damage (Span for effect in 600 second)
(VII) Any enemies will drop an item.
(VIII) Some enemies will battle together.
(IX) Add some cheat commands.
"please infiniteammo" : it needs to set befor start game.
"please ia" : as same as "please infiniteammo".
"please bomber"
"please damage"
"please damage10"
"please speed"
"please colt"
"please medikit"
(X) Add network server options.
"Self damage" (Yes/No)
"Player damage strength" (None, 25%, 50%, 100%, 150%, 200%)
"Boss strength per player" (None, 25%, 50%, 75%, 100%, 200%)
"Enemy increase per player" (None, 10%, 25%, 50%, 75%, 100%)
"Lose secret weapons then respawn" (Yes/No)
"Finish game at part end" (Yes/No)
(XI) Add a map to choose start level by player.
WARRANTY
I do NOT WARRANT and NOT GUARANTEE.
Akira Ishikawa akira@river-stone.jp
https://members3.jcom.home.ne.jp/seri...riousviolence/
This is Mod for "SeriousSamSE v1.07".
Please defrost all these on a "SeriousSamSEMods" folder.
Be possible to carry out SvSE26 if I choose in menu "Mods" after "SeriousSam.exe" practice.
In addition, can start directly by using command-line option "+game" of [SeriousSam.exe].
->> SeriousSam.exe +game svse26
*** The point that I changed ***
1)Change the setting of the system control key
-Demo Fast Button (x4)
Key1: Num /
-Demo Super Fast Button (x12)
Key1: Num *
2)In this library file, enclose some Map which an origin of SV production does not increase.
-CoopStageSelectSE
-Original SE Deathmatch Map
(Hole,Yodeller,Compound,RedStation,We Got Skulls'n'Bones too)
LittleTrouble,TheLostTomb,Fortress)
-DM MapSelectSE
-Gold Edition Deathmatch Map
(Go Hunting!)
-Seriously! Deathmatch Map
ShottyTrouble
-Deathmatch Map of "without pups" series
(Hole,Hole2,Yodeller,Compound,RedStation,We Got Skulls'n'Bones too)
- ma-ho-ro custom Map
(Type2 ... Go Hunting!-The Speed is Power!!!,Hole2)
(ShottyHole2,TheShottyTomb Cust)