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Thread: Team Fragmatch

  1. #46
    Lyrical Master
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    Quote Originally Posted by Finnish Guy View Post
    You could try ask this guy about it https://forums.seriouszone.com/member.php?u=13
    I know Alen He has a new account there .. but there's no way he gives the netcode you dream and even if he did , I don't think I can do better than professional croteam coders

  2. #47
    Finnish Guy
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  3. #48
    :o
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    Damn if serious sam would have been created on 2006, there wouldn't be no one whining about lags

  4. #49
    Administrator
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    Quote Originally Posted by Dr. Dre View Post
    I know Alen He has a new account there .. but there's no way he gives the netcode you dream and even if he did , I don't think I can do better than professional croteam coders
    We have great faith in you.




    So don't let us down..
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  5. #50
    Lyrical Master
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  6. #51
    Greymuzzle
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    Here is what I would like to see in the MOD :

    Smoothing algorithms for enemy player position prediction. (Minimising the impact of ping)
    A large bullet spread radius for the minigun.
    A kick-up recoil effect for shotguns.
    A visible bullet trail for the sniper.
    An increased ROF for the flamethrower, as well as range and firing velocity, but reduced damage factor.
    A kick back effect for the Cannon, firing it would push players back a good 5-15 metres.
    Regen, Hazard Suit and Haste powerups replacing the Invuln, Invis and Serious Speed powerups. (A nod to Quake 3)
    Useable items like Teleport and Medpack
    A Rocket Arena mode that gives the players everything that could normally be picked up in the map, (Except powerups) but removes all of said items from the map.
    A class-set that can be activated in team teathmatch and gives players different movement speeds, max health and weapon loadouts based on what class they choose.
    Αχ, μη με λες μικρό, κοίτα με μεγαλώνω, κοίτα με. Για να σε φτάσω εγώ, κοίτα πώς σκαρφαλώνω, κοίτα με. Να σ' αγαπώ μπορώ, κοίτα με πώς αντέχω, κοίτα με. Και μέσα μου αν δω, εσένα μόνο έχω, κοίτα με. Κοίτα με...

  7. #52
    Lyrical Master
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    Quote Originally Posted by Valerie Valens View Post
    Here is what I would like to see in the MOD :

    1) Smoothing algorithms for enemy player position prediction. (Minimising the impact of ping)
    2) A large bullet spread radius for the minigun.
    3) A kick-up recoil effect for shotguns.
    4) A visible bullet trail for the sniper.
    5) An increased ROF for the flamethrower, as well as range and firing velocity, but reduced damage factor.
    6) A kick back effect for the Cannon, firing it would push players back a good 5-15 metres.
    7) Regen, Hazard Suit and Haste powerups replacing the Invuln, Invis and Serious Speed powerups. (A nod to Quake 3)
    8) Useable items like Teleport and Medpack
    9) A Rocket Arena mode that gives the players everything that could normally be picked up in the map, (Except powerups) but removes all of said items from the map.
    10) A class-set that can be activated in team teathmatch and gives players different movement speeds, max health and weapon loadouts based on what class they choose.
    1) Impossible without the netcode source , I already said it in the other thread
    2) Actually petter was joking about that in the shoutbox two days ago, maybe you should start a poll
    3) There's no way this will be accepted and I'm serious , 90% of current sam players are shotgun freaks and would never agree with that
    4) Isn't the bullet trail already visible ?
    5) Not a bad idea , especially the damage reducing part
    6) There's no more cannon in this MOD , it's been replaced by a new plasma gun
    7) I gotta test it in Quake 3
    8) I was thinking about teleport last time , especially cuz there's already a teleporting item in sam, ask the mappers
    9) It has already been done gam_bWeaponMode = -1
    10) Probably in another mod we're not doing team fortress

  8. #53
    SGI Clan
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    It seems to be a pretty good idea .

    But what about the language ?

  9. #54
    Lyrical Master
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    Quote Originally Posted by nightwalker View Post
    It seems to be a pretty good idea .

    But what about the language ?
    It will eventually be the same language you have in ss:se

  10. #55
    Greymuzzle
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    Quote Originally Posted by Dr. Dre View Post
    1) Impossible without the netcode source , I already said it in the other thread
    That's too bad.

    2) Actually petter was joking about that in the shoutbox two days ago, maybe you should start a poll
    I should do that.

    There's no way this will be accepted and I'm serious , 90% of current sam players are shotgun freaks and would never agree with that
    Not even if the kick up is minimal, to give the feel?

    4) Isn't the bullet trail already visible ?
    Not visible enough, and it fades away too fast.

    6) There's no more cannon in this MOD , it's been replaced by a new plasma gun
    BFG10K?

    8) I was thinking about teleport last time , especially cuz there's already a teleporting item in sam, ask the mappers
    Definitely worth looking into, in any case.

    9) It has already been done gam_bWeaponMode = -1
    Sweet

    10) Probably in another mod we're not doing team fortress
    What's wrong with packaging everything in one convenient MOD? It surely would save having to switch between them.
    Αχ, μη με λες μικρό, κοίτα με μεγαλώνω, κοίτα με. Για να σε φτάσω εγώ, κοίτα πώς σκαρφαλώνω, κοίτα με. Να σ' αγαπώ μπορώ, κοίτα με πώς αντέχω, κοίτα με. Και μέσα μου αν δω, εσένα μόνο έχω, κοίτα με. Κοίτα με...

  11. #56
    Figona
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    i would like to see
    1-if player dies then he drops a backpack with all the ammo that he had not just a rocket that gives 5 ammo : /
    2- reduced shotty DMG
    3-new maps
    4-you run faster with chainsaw ( just like a knife) but reduce dmg
    5- no cannon in this mode??...k nvm then

  12. #57
    QuietStorm #old#
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    great job ahmed!

  13. #58
    Greymuzzle
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    Here is an idea that I just remembered wanting to discuss. Would it be a good idea to implement a secondary fire function for each of the weapons?
    Αχ, μη με λες μικρό, κοίτα με μεγαλώνω, κοίτα με. Για να σε φτάσω εγώ, κοίτα πώς σκαρφαλώνω, κοίτα με. Να σ' αγαπώ μπορώ, κοίτα με πώς αντέχω, κοίτα με. Και μέσα μου αν δω, εσένα μόνο έχω, κοίτα με. Κοίτα με...

  14. #59
    Lyrical Master
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    Yeah if I had like a month to make the mod

    What I'm planning to do is that : adding/editing a few maps , release the working MOD.

    If people play it, We'll talk about new features including a capture the flag game type

  15. #60
    Alligator Pit
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    Quote Originally Posted by Dr. Dre View Post
    Yeah if I had like a month to make the mod

    What I'm planning to do is that : adding/editing a few maps , release the working MOD.

    If people play it, We'll talk about new features including a capture the flag game type
    can I make sum maps?

    edit: oh shit this topic is closed.. err..
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

 

 
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