Welcome to the GameZone24.net Forums - Serious Sam.
Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 52
  1. #16
    Ace Gamer
    Join Date
    February 2007
    Location
    somewhere in a small town in Italy
    Posts
    1,410

    Downloads:Uploads: 0

    What slows the game down is rendering many animated textures at once so i tired to keep the flares on the lights to a minimum.

  2. #17
    Administrator
    Join Date
    June 2003
    Location
    Finland
    Posts
    53,362

    Downloads:Uploads: 0

    Quote Originally Posted by Angelo View Post
    Nope


    Zeb is a good mapper then I guess.


    I've seen worse looking maps with big lag.
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  3. #18
    Alligator Pit
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    10,171

    Downloads:Uploads: 0

    Neh, it only looks on the screenshot that theres many details. It's just the models that make it look like that, and it's not eating a lot of CPU.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  4. #19
    Bad guy

    Join Date
    March 2009
    Location
    Poland
    Posts
    15,270

    Downloads: 20  Uploads: 0

    Nice map Zeb

  5. #20
    That happened. Once.
    Join Date
    May 2009
    Location
    St. Gallen, CH / Krakow, PL
    Posts
    12,089

    Downloads:Uploads: 0

    nice map's !
    Quote Originally Posted by Prosciutto View Post
    This pics means that eupho is just a big troll created to troll gz people... How poor...

    2003-2014 SS/SE

  6. #21
    Elite Member
    Join Date
    August 2007
    Posts
    7,170

    Downloads:Uploads: 0

    I wanna know how long it took to create it, I remember some of my small maps take a week and my long maps take a lot longer than that.

  7. #22
    Alligator Pit
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    10,171

    Downloads:Uploads: 0

    He copied the area of the final map from TSE and then made the correct collisions and some more stuff
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  8. #23
    Elite Member
    Join Date
    April 2004
    Posts
    5,533

    Downloads:Uploads: 0

    We played it. Seems that when you're low on health you can escape up the stairs every time.. got me tired of it. Other than that it's quite OK.

  9. #24
    Administrator
    Join Date
    June 2003
    Location
    Finland
    Posts
    53,362

    Downloads:Uploads: 0

    Quote Originally Posted by Petter View Post
    We played it. Seems that when you're low on health you can escape up the stairs every time.. got me tired of it. Other than that it's quite OK.
    So basically what you're saying is that this map is ideal for Faba, Omi, Chris and other runners??
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  10. #25
    Alligator Pit
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    10,171

    Downloads:Uploads: 0

    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  11. #26
    Campers-CS Clan
    Join Date
    March 2008
    Posts
    8,702

    Downloads:Uploads: 0

    nice map!!

  12. #27
    Elite Member
    Join Date
    August 2007
    Posts
    7,170

    Downloads:Uploads: 0

    Quote Originally Posted by Angelo View Post
    He copied the area of the final map from TSE and then made the correct collisions and some more stuff
    Yeah but I wanna know how long it took him to edit the whole thing itself.

  13. #28
    ♥ Figona ♥
    Join Date
    July 2007
    Location
    Hole,Fortress ~
    Posts
    2,700

    Downloads:Uploads: 0

    wtf... soo realityy...

    .:-'~'*-{-_FIGONA_-}-*'~'-:.====> R.A.Z.E.R

  14. #29
    Molotow Member
    Join Date
    August 2008
    Location
    Landshut
    Posts
    3,679

    Downloads:Uploads: 0

    really good map

  15. #30
    Ace Gamer
    Join Date
    February 2007
    Location
    somewhere in a small town in Italy
    Posts
    1,410

    Downloads:Uploads: 0

    Quote Originally Posted by Rodeschild View Post
    Yeah but I wanna know how long it took him to edit the whole thing itself.
    3 Days

    Stuff like the big colums had to be remade from scratch since they had no collision even turning model collision on. If you open both the levels and compare then you will see the changes made.

 

 
Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Dutch Spam
    By Scratch in forum Dutch Chatterbox
    Replies: 2418
    Last Post: 18.02.2014, 13:17
  2. [Mod] Serious Sam 2 : Classic
    By syron in forum Serious Sam 2
    Replies: 39
    Last Post: 23.07.2013, 13:38
  3. New File Added: Serious Violence (Ver 2.6)
    By Finnish Guy in forum Download Section: Newest SS Files!
    Replies: 32
    Last Post: 02.10.2011, 22:20
  4. Serious Sam 3
    By Prosciutto in forum Italian Chatterbox
    Replies: 12
    Last Post: 30.05.2008, 13:53
  5. Serious Sam Quiz
    By Rodeschild in forum Serious Sam: The First & Second Encounter
    Replies: 59
    Last Post: 23.10.2007, 17:47

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •