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  1. #1
    Rookie
    Join Date
    August 2010
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    Increase/decrease rate of fire of weapons

    Hi all, I'm doing a mod called "survivor".
    I don't want to tell you what it is (I have just started to make it yesterday and i don't want to bore you)
    I've tried to do a "laser colt" (the colt that fires laser) so I took the colt model and i put it in the laser one. The model works, but when I'm in the game if I shoot more than 2 laser bullets the game crashes. I don't want that the colt shoots as a lasergun, but I want to decrease the rate of fire of it, a shot at a time. Moreover, I would put in more than one weapon that works with the laser but if the slot of the lasergun is alredy full how can i do that?? Thanks.

  2. #2
    Lyrical Master
    Join Date
    August 2004
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    Compton
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    Hi,

    You can't make new weapons by replacing models because each model has its own set of animations and for some weapons, the ROF depends on the animations length as you can't fire a new bullet or projectile until the fire animation is finished.

    As far as I remember, to change the ROF, you must check out PlayerWeapons.es and each weapon has its own Fire function (FireShotgun(), FireMinigun(), FireColt() etc..).

    In each of these function you should find a wait() or autowait() procedure. This is where the ROF is set up.

    You need the SDK installed, and knowledge in object oriented programming.

  3. #3
    Rookie
    Join Date
    August 2010
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    37

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    thanks I'll try to do what you say

 

 

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