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  1. #31
    Lawyer
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    yep, it's for COOP and for DM gamemodes too
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  2. #32
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    Quote Originally Posted by AmcoTraD View Post
    All this effort for a coop game? i personally play deathmatch only
    It will have a coop (and splitscreen), Multiplayer with CTF, Bombimg Run, Deathmatch... with maps you didn't see because they were lockes in the online feature.
    Last edited by Mazuto; 27.03.2014 at 17:52.

  3. #33
    Devils Clan
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    Bombing Run is really interesting in UT04 if you have teamspeak

    Cant wait to see that for SS, keep working

  4. #34
    Alligator Pit
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    Welcome to Gamezone, Kazuya.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  5. #35
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    Quote Originally Posted by Thekazuya005 View Post
    It will have a coop (and splitscreen), Multiplayer with CTF, Bombimg Run, Deathmatch... with maps you didn't see because they were locket id the online feature.
    sounds interesting so far


    hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol.

  6. #36
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    Quote Originally Posted by Angelo View Post
    Welcome to Gamezone, Kazuya.
    Thanks, I made the account just for this project. This site is interesting, I spent more than half a hour about writing my fav bands and games XD

    Anyway, you guys can expect more stuff in the (close) future.

  7. #37
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    Sorry for double post, but progress here goes great, soon all enemies, weapons, maps and other stuff are ripped and ready for porting

    Original link for the picture: https://i.imgur.com/SmDYuUE.png
    (better resolution)

  8. #38
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    Looking good

    Are next encounter files similar to tse ones? or do you guys have alot of work actually?


    hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol.

  9. #39
    Lawyer
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    In NE is replaced red with blue behead but blue in NE shots like Zorg Commander (I mean like blue from classic but it's 5 "rockets").
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  10. #40
    Gospodski
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    Nice work.

  11. #41
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    The biggest problem are the animations. You can't rip animations from the game.

  12. #42
    Lawyer
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    @Renato thanks

    @Kazuya I think we have to rip the same model many times but in different positions.
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  13. #43
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    Nope, we can attach the bones of SS TSE enemies to the ne ones, as far i know.

    Anyway, new stuff ppl!




    Original links:
    https://i.imgur.com/A3WoEYT.png
    https://i.imgur.com/Vs6PZcR.png
    https://i.imgur.com/yuc8Apc.png
    Last edited by Mazuto; 27.03.2014 at 11:52.

  14. #44
    Gospodski
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    Just....wow.

  15. #45
    Bellatores
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    good luck with the animations!

    The First Encounter


    The Second Encounter


 

 
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