yep, it's for COOP and for DM gamemodes too
yep, it's for COOP and for DM gamemodes too
I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC
Welcome to Gamezone, Kazuya.
Disclaimer: Opinions expressed in this post are my own, not my employer's.
Sorry for double post, but progress here goes great, soon all enemies, weapons, maps and other stuff are ripped and ready for porting
Original link for the picture: https://i.imgur.com/SmDYuUE.png
(better resolution)
Looking good
Are next encounter files similar to tse ones? or do you guys have alot of work actually?
hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol.
In NE is replaced red with blue behead but blue in NE shots like Zorg Commander (I mean like blue from classic but it's 5 "rockets").
I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC
The biggest problem are the animations. You can't rip animations from the game.
@Renato thanks
@Kazuya I think we have to rip the same model many times but in different positions.
I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC
Nope, we can attach the bones of SS TSE enemies to the ne ones, as far i know.
Anyway, new stuff ppl!
Original links:
https://i.imgur.com/A3WoEYT.png
https://i.imgur.com/Vs6PZcR.png
https://i.imgur.com/yuc8Apc.png
Last edited by Mazuto; 27.03.2014 at 11:52.
Downloads: 25 Uploads: 0
good luck with the animations!
The First Encounter
The Second Encounter
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