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  1. #121
    edgebug
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    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    Yeeeeeeeeeeee im wating all time for that
    certified engineer of doublekill bug

  2. #122
    Lawyer
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    Still i hope, bots will be in cooperation.

    What do you think about increase number of teams in game? I think about 4 teams with 4 players.
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  3. #123
    Bellatores
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    might be actually a good idea about 4 teams, there is already skins for that (another swdm, yellow and green)
    Wake up to reality
    Nothing ever goes as planned
    In this accursed world

    The longer you live the more you will realise
    That the only things that truly exist in this reality
    Are merely pain, suffering and futility

    The selfish intent to preserve peace initiates wars
    And hatred is born in order to protect love
    For truly this reality is a hell

  4. #124
    InterPlayFigonaOwner
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    Quote Originally Posted by mkbewe View Post
    Still i hope, bots will be in cooperation.

    What do you think about increase number of teams in game? I think about 4 teams with 4 players.
    one step at the time.

    the coop bots already exist from what i know

  5. #125
    SGI Clan
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    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    good idea

    Quote Originally Posted by Zeo View Post
    3) Possiblity of changing adding bots buttons is missing; I've tried to convert it to controls menu but got a failure, gotta discuss it with Troy either; for now, you can go to Mod's folder -> Controls -> System -> Common.ctl -> open it with a notepad, search for this:
    SPOILER :

    Code:
    Button
     Name: TTRS Addbot
     Key1: Y
     Key2: None
     Pressed:  Addbot(0,1);
     Released: 
    
    Button
     Name: TTRS Addbot Blue
     Key1: B
     Key2: None
     Pressed:  Addbot(1,1);
     Released: 
    
    Button
     Name: TTRS Addbot Red
     Key1: R
     Key2: None
     Pressed:  Addbot(2,1);
     Released:

    You can change it to any button simply editing "Key 1" value, hope it helps !
    thx!

    Quote Originally Posted by Zeo View Post
    Also, last evening we've tried to play 3v3 in STM online (only real players, no bots), it was so amazing, someone had bugs cos of "bullet rails" (going to be deleted in the next version probably), but nobody had any single TMBS


    i can hardly wait for the next update


    .:+*]|[SGI]|[*+:. freigeist

  6. #126
    Lawyer
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    Quote Originally Posted by Prottoss View Post
    one step at the time.

    the coop bots already exist from what i know

    Well with bots in cooperation are many mistakes. Main problem is that they are going to health and staying there

    And in game in the communication: "I still don't know how evaluate enemy type target"

    Another problems in COOP:
    BOT use knife or colt. I had situation, where bot wanted to kill kamikaze by knife...
    If you add more than 4 bots, game will lag.
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  7. #127
    Golden^_+Imperator
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    Currently Iceland
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    Quote Originally Posted by mkbewe View Post
    Well with bots in cooperation are many mistakes. Main problem is that they are going to health and staying there

    And in game in the communication: "I still don't know how evaluate enemy type target"

    Another problems in COOP:
    BOT use knife or colt. I had situation, where bot wanted to kill kamikaze by knife...
    If you add more than 4 bots, game will lag.
    bots for coop will be 5x more difficult to make, in coop you have more traps, edges, ways and targets than in deathmatch




    *~>>Devils Ultimate d'Erektor<<~*

    People who lead a very successful business, usually tend to have extremely low freetime which results in depressions.
    The only thing that matters is personal happines and health, money can destroy both.
    ~Amco 2016

    It doesnt matter what you look like, or what stereotype you fulfill as long, as you're modest
    and respectful towards everyone, and feel comfortable about yourself.
    ~Amco 2020

    post your screens? played yesterday? of today? no screens available? No screens of january? december 2022? november 2022? no played matches in sam? hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol. ~Vyebani User 2023


  8. #128
    Bellatores
    Join Date
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    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    2) I agree with you about the "Pro mode", I'll remind Troy of this.
    3) Possiblity of changing adding bots buttons is missing; I've tried to convert it to controls menu but got a failure, gotta discuss it with Troy either; for now, you can go to Mod's folder -> Controls -> System -> Common.ctl -> open it with a notepad, search for this:
    SPOILER :

    Code:
    Button
     Name: TTRS Addbot
     Key1: Y
     Key2: None
     Pressed:  Addbot(0,1);
     Released: 
    
    Button
     Name: TTRS Addbot Blue
     Key1: B
     Key2: None
     Pressed:  Addbot(1,1);
     Released: 
    
    Button
     Name: TTRS Addbot Red
     Key1: R
     Key2: None
     Pressed:  Addbot(2,1);
     Released:

    You can change it to any button simply editing "Key 1" value, hope it helps !
    4) I had to turn possibility of moving bridges off, yeah, because bots were stucking there all the time, but in the next version this is going to be solved, I'm 80 % sure
    5) I've found this bug too, just 1 day ago, I can't even imagine what I did to make it happen (my mistake in Serious Editor), already fixed for the next version !

    Next version of STM will come more soon we assume !



    Also, last evening we've tried to play 3v3 in STM online (only real players, no bots), it was so amazing, someone had bugs cos of "bullet rails" (going to be deleted in the next version probably), but nobody had any single TMBS

    TDM Gvide, 3x3



    CTF Lefty 3x3 (red team wins 5:1)



    TDM Red Station 3x3 (cannons only)



    CTF Temple 3x3

    i was good there but that's probably because game in this mod was more stable than default game in ss, and im serious about it, I had 60-70 ping and absolutely no lags\spikes and whatever, it was amazing!
    Wake up to reality
    Nothing ever goes as planned
    In this accursed world

    The longer you live the more you will realise
    That the only things that truly exist in this reality
    Are merely pain, suffering and futility

    The selfish intent to preserve peace initiates wars
    And hatred is born in order to protect love
    For truly this reality is a hell

  9. #129
    Lawyer
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    Hi, any news about this game?

  10. #130
    elus1veness
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    Hi, the new version is still being developed, can't say anything about the release date now though
    watch unimaginable [2012]
    watch magnificent [2017]
    wait for ? [202x]


    solid as a rock, cold as ice and dark as the night (zeo) (c) amco 2023

  11. #131
    Lawyer
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    Zeo can you tell us, what will be in the new update? Can i expect bots for COOP?
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  12. #132
    Old School Playa
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    No coop ?

  13. #133
    elus1veness
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    I don't want to let it stay without any clear answer, so, I'm sadly informing: not yet. But I'll keep reminding Troy again and again about this idea which is surely great and should turn from a wish to the real feature. By the way, coop won't come before survival - I'd look forward to play with bots myself on some survival maps. Would be survival mode instead of true coop enough to make you happy too? Or you wanna complete the full TSE campaign with bots?
    watch unimaginable [2012]
    watch magnificent [2017]
    wait for ? [202x]


    solid as a rock, cold as ice and dark as the night (zeo) (c) amco 2023

  14. #134
    Old School Playa
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    Quote Originally Posted by Zeo View Post
    I don't want to let it stay without any clear answer, so, I'm sadly informing: not yet. But I'll keep reminding Troy again and again about this idea which is surely great and should turn from a wish to the real feature. By the way, coop won't come before survival - I'd look forward to play with bots myself on some survival maps. Would be survival mode instead of true coop enough to make you happy too? Or you wanna complete the full TSE campaign with bots?
    Some levels are too hard... I could use some bots

  15. #135
    elus1veness
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    Downloads: 781  Uploads: 58

    Well, Troy finally has started working on survival mode! I didn't test it myself yet, so can't say anything for now

    Shortly before the release, I will make a new trailer, I didn't make any trailers of STM for last 3 years The new version will deserve it as never before ;D
    watch unimaginable [2012]
    watch magnificent [2017]
    wait for ? [202x]


    solid as a rock, cold as ice and dark as the night (zeo) (c) amco 2023

 

 
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