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  1. #121
    SGI Clan
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    well, i played the latest version of serious tournament a couple of times and i have to say im impressed how well bots handle explosive weapons now, especially on the footer tomb! even if they are still too careless about around lying grenades...props to Troy and also thanks to you Zeo for putting so much effort into this mod! its great but there is a lot room for improvement. so let's get started:

    i mostly played fragmatch and team deathmatch so i will focus on these two game types. the first thing i noticed is that the games doesnt crash or freeze anymore. i played it for like 3 hours in total and i had no problems. i even tried to run serveral games to 50 frags with up to 15 bots which worked very well (except for some huge fps drops in fortress&hole from time to time). an other positive thing about this update is bots are getting rarely stuck now (in fragmatch, in team deathmatch, however, it seem to happen more often). also exclusive weapons work fine, i tested this option with snipers, grenade launchers, rocket launchers and of course double shotguns.

    but there some things about this mod which i dont like, for example: sometimes its annoying how precise bots are with colts and knives - it felt like i was playing with 15 Fedes at one time lol. besides that i dont like the "pro mode" setting there should be a way to turn on/off cannon and supers seperatly. furthermore it would be really handy if there was the possibility to change the buttons which add bots because i got my shotties on R.

    i also encountered 2 bugs so far. i dont know if you already have noticed them so just name them here to be sure:
    the bridges at fortress dont move (or is it supposed to be like this? ) and the lever on the windmill at yodeller disappears after some uses.

    this is all for now. if something else comes to my mind i will let you know
    Last edited by freigeist; 20.03.2016 at 18:59.


    .:+*]|[SGI]|[*+:. freigeist

    My Old Love Indes.... 04.11.08 - 22.06.10

  2. #122
    ☾ ǝlnsıʌǝuǝss ☽
    Join Date
    March 2007
    Location
    Nightfall
    Posts
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    Downloads: 629  Uploads: 45

    Quote Originally Posted by sic View Post
    well, i played the latest version of serious tournament a couple of times and i have to say im impressed how well bots handle explosive weapons now, especially on the footer tomb! even if they are still too careless about around lying grenades...props to Troy and also thanks to you Zeo for putting so much effort into this mod! its great but there is a lot room for improvement. so let's get started:

    i mostly played fragmatch and team deathmatch so i will focus on these two game types. the first thing i noticed is that the games doesnt crash or freeze anymore. i played it for like 3 hours in total and i had no problems. i even tried to run serveral games to 50 frags with up to 15 bots which worked very well (except for some huge fps drops in fortress&hole from time to time). an other positive thing about this update is bots are getting rarely stuck now (in fragmatch, in team deathmatch, however, it seem to happen more often). also exclusive weapons work fine, i tested this option with snipers, grenade launchers, rocket launchers and of course double shotguns.

    but there some things about this mod which i dont like, for example: sometimes its annoying how precise bots are with colts and knives - it felt like i was playing with 15 Fedes at one time lol. besides that i dont like the "pro mode" setting there should be a way to turn on/off cannon and supers seperatly. furthermore it would be really handy if there was the possibility to change the buttons which add bots because i got my shotties on R.

    i also encountered 2 bugs so far. i dont know if you already have noticed them so just name them here to be sure:
    the bridges at fortress dont move (or is it supposed to be like this? ) and the lever on the windmill at yodeller disappears after some uses.

    this is all for now. if something else comes to my mind i will let you know
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    2) I agree with you about the "Pro mode", I'll remind Troy of this.
    3) Possiblity of changing adding bots buttons is missing; I've tried to convert it to controls menu but got a failure, gotta discuss it with Troy either; for now, you can go to Mod's folder -> Controls -> System -> Common.ctl -> open it with a notepad, search for this:
    SPOILER :

    Code:
    Button
     Name: TTRS Addbot
     Key1: Y
     Key2: None
     Pressed:  Addbot(0,1);
     Released: 
    
    Button
     Name: TTRS Addbot Blue
     Key1: B
     Key2: None
     Pressed:  Addbot(1,1);
     Released: 
    
    Button
     Name: TTRS Addbot Red
     Key1: R
     Key2: None
     Pressed:  Addbot(2,1);
     Released:

    You can change it to any button simply editing "Key 1" value, hope it helps !
    4) I had to turn possibility of moving bridges off, yeah, because bots were stucking there all the time, but in the next version this is going to be solved, I'm 80 % sure
    5) I've found this bug too, just 1 day ago, I can't even imagine what I did to make it happen (my mistake in Serious Editor), already fixed for the next version !

    Next version of STM will come more soon we assume !



    Also, last evening we've tried to play 3v3 in STM online (only real players, no bots), it was so amazing, someone had bugs cos of "bullet rails" (going to be deleted in the next version probably), but nobody had any single TMBS

    TDM Gvide, 3x3



    CTF Lefty 3x3 (red team wins 5:1)



    TDM Red Station 3x3 (cannons only)



    CTF Temple 3x3



    ~=>}Immortals{<=~

    ▼ Watch my SS: TSE fragmovies ▼

    Unimaginable
    Magnificent


    We are still playing because we love the game (and not because we are nolives). (c) Skyward, 2017

  3. #123
    Sadist/Pervert
    Join Date
    August 2014
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    Ahegao
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    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    Yeeeeeeeeeeee im wating all time for that

  4. #124
    Lawyer
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    Still i hope, bots will be in cooperation.

    What do you think about increase number of teams in game? I think about 4 teams with 4 players.
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  5. #125
    Immortals~
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    might be actually a good idea about 4 teams, there is already skins for that (another swdm, yellow and green)
    Forsaken. Immortals.

  6. #126
    Immortals Clan Elite
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    Quote Originally Posted by mkbewe View Post
    Still i hope, bots will be in cooperation.

    What do you think about increase number of teams in game? I think about 4 teams with 4 players.
    one step at the time.

    the coop bots already exist from what i know

  7. #127
    SGI Clan
    Join Date
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    Downloads: 45  Uploads: 0

    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    good idea

    Quote Originally Posted by Zeo View Post
    3) Possiblity of changing adding bots buttons is missing; I've tried to convert it to controls menu but got a failure, gotta discuss it with Troy either; for now, you can go to Mod's folder -> Controls -> System -> Common.ctl -> open it with a notepad, search for this:
    SPOILER :

    Code:
    Button
     Name: TTRS Addbot
     Key1: Y
     Key2: None
     Pressed:  Addbot(0,1);
     Released: 
    
    Button
     Name: TTRS Addbot Blue
     Key1: B
     Key2: None
     Pressed:  Addbot(1,1);
     Released: 
    
    Button
     Name: TTRS Addbot Red
     Key1: R
     Key2: None
     Pressed:  Addbot(2,1);
     Released:

    You can change it to any button simply editing "Key 1" value, hope it helps !
    thx!

    Quote Originally Posted by Zeo View Post
    Also, last evening we've tried to play 3v3 in STM online (only real players, no bots), it was so amazing, someone had bugs cos of "bullet rails" (going to be deleted in the next version probably), but nobody had any single TMBS


    i can hardly wait for the next update


    .:+*]|[SGI]|[*+:. freigeist

    My Old Love Indes.... 04.11.08 - 22.06.10

  8. #128
    Lawyer
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    Quote Originally Posted by Prottoss View Post
    one step at the time.

    the coop bots already exist from what i know

    Well with bots in cooperation are many mistakes. Main problem is that they are going to health and staying there

    And in game in the communication: "I still don't know how evaluate enemy type target"

    Another problems in COOP:
    BOT use knife or colt. I had situation, where bot wanted to kill kamikaze by knife...
    If you add more than 4 bots, game will lag.
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  9. #129
    Just living a life
    Join Date
    March 2008
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    Currently Iceland
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    Quote Originally Posted by mkbewe View Post
    Well with bots in cooperation are many mistakes. Main problem is that they are going to health and staying there

    And in game in the communication: "I still don't know how evaluate enemy type target"

    Another problems in COOP:
    BOT use knife or colt. I had situation, where bot wanted to kill kamikaze by knife...
    If you add more than 4 bots, game will lag.
    bots for coop will be 5x more difficult to make, in coop you have more traps, edges, ways and targets than in deathmatch
    SPOILER :

    "People who lead a very successful business, usually tend to have extremely low freetime which results in depressions.
    The only thing that matters is personal happines and health, money can destroy both." ~Amco 2016





  10. #130
    Immortals~
    Join Date
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    Surgut
    Posts
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    Downloads: 28  Uploads: 0

    Quote Originally Posted by Zeo View Post
    This is THE post I've been waiting for !

    1) In the next version STM will have bots with different skill levels "Easy" won't have a 99 % aimbot on their colts ! Can't know what's going on with a knife though yet.
    2) I agree with you about the "Pro mode", I'll remind Troy of this.
    3) Possiblity of changing adding bots buttons is missing; I've tried to convert it to controls menu but got a failure, gotta discuss it with Troy either; for now, you can go to Mod's folder -> Controls -> System -> Common.ctl -> open it with a notepad, search for this:
    SPOILER :

    Code:
    Button
     Name: TTRS Addbot
     Key1: Y
     Key2: None
     Pressed:  Addbot(0,1);
     Released: 
    
    Button
     Name: TTRS Addbot Blue
     Key1: B
     Key2: None
     Pressed:  Addbot(1,1);
     Released: 
    
    Button
     Name: TTRS Addbot Red
     Key1: R
     Key2: None
     Pressed:  Addbot(2,1);
     Released:

    You can change it to any button simply editing "Key 1" value, hope it helps !
    4) I had to turn possibility of moving bridges off, yeah, because bots were stucking there all the time, but in the next version this is going to be solved, I'm 80 % sure
    5) I've found this bug too, just 1 day ago, I can't even imagine what I did to make it happen (my mistake in Serious Editor), already fixed for the next version !

    Next version of STM will come more soon we assume !



    Also, last evening we've tried to play 3v3 in STM online (only real players, no bots), it was so amazing, someone had bugs cos of "bullet rails" (going to be deleted in the next version probably), but nobody had any single TMBS

    TDM Gvide, 3x3



    CTF Lefty 3x3 (red team wins 5:1)



    TDM Red Station 3x3 (cannons only)



    CTF Temple 3x3

    i was good there but that's probably because game in this mod was more stable than default game in ss, and im serious about it, I had 60-70 ping and absolutely no lags\spikes and whatever, it was amazing!
    Forsaken. Immortals.

  11. #131
    Lawyer
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    Downloads: 32  Uploads: 0

    Hi, any news about this game?

  12. #132
    ☾ ǝlnsıʌǝuǝss ☽
    Join Date
    March 2007
    Location
    Nightfall
    Posts
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    Downloads: 629  Uploads: 45

    Hi, the new version is still being developed, can't say anything about the release date now though


    ~=>}Immortals{<=~

    ▼ Watch my SS: TSE fragmovies ▼

    Unimaginable
    Magnificent


    We are still playing because we love the game (and not because we are nolives). (c) Skyward, 2017

  13. #133
    Lawyer
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    Zeo can you tell us, what will be in the new update? Can i expect bots for COOP?
    I'm looking good mappers for SS Classic for. Purpose? NEXT ENCOUNTER CLASSIC

  14. #134
    Old School Playa
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    January 2015
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    No coop ?

 

 
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