Get on wire.
Get on wire.
Disclaimer: Opinions expressed in this post are my own, not my employer's.
the bold parts are complete bullshit in my opinion, just fix some bugs and a few more features but dont change the game concept man wtf
and thats the biggest bullshit, sam isnt a realistic gameSniper Rifle doesn't fire while moving (who ever seen a sniper in afghanistan killing while moving?) -- true..
u always have to stand when shooting man, no coolsnipermoves no more jumping.. IT SUX!!
hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol.
btw include team death match in sam patch
i mean its almost a new game then, all we want is the classic sstse with fixed bugs dont we?
thats what patches are for, to fix bugs and add a few features, correct me if i am wrong
hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol.
I see almost 80% of the suggestions/posts have something to do with guns.And the opinions are different...
So here's the deal:
Allow server to decide which guns to use (and possibly how effective they are, if possible).
That kind of weapon mutator alreay exists in UT... Some people want cannon removed, some grenades, some flamer, some nothing... LET THE DAMN SERVER DECIDE WHAT HE WANTS ON HIS SERVER! The players can decide if they want to play there or not...
I know it would probably be pretty hard but if the server could have some kind of weapon power settings too that would be even better.
Stifmeister -)Campers(-
"Empty-net goals are for homos."
~ Al Iafrate
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There should be a fully functional weapon replacement system like the UT mutator but the weapons themselves must remain as they are.
My comments is colored red.
As Amco said, we are not looking for a new game here, we want SS:SE gameplay with the glitches and bugs fixed NOTHING else.
The gameplay should NOT be changed drastically, just fix the problems of the current patches. Otherwise, the list looks pretty good
Weapon mutator system.. added!
Disclaimer: Opinions expressed in this post are my own, not my employer's.
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