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  1. #1
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    Requested: 1.07 Server Crash information

    I'm wanting to know the exact source of the server crash so I can investigate. If you have any information, please post here. thanks
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  2. #2
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    That's where the server admins come into the picture.
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  3. #3
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    theres no such thing


  4. #4
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    I thought pluto once posted some info or sent it to me on msn. Wondering if somebody else got equal info.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  5. #5
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    Quote Originally Posted by Angelo View Post
    I thought pluto once posted some info or sent it to me on msn. Wondering if somebody else got equal info.
    i sent you some info once about too many player slots and multiple servers running out of one box and multiple servers on the same internet connection search google for game servers bottlenecking this is not a sam problem it will happen with any game server thats not set up right also google tcp and udp in game servers, here is an interesting read
    https://www.gamedev.net/community/for...3&whichpage=2&

    remember 1.05 used tcp and udp but 1.07 only uses udp
    sams netcode was allways dodgy hence the lag,so sam wont be as forgiving as better made games. another thing to look into is how much memory is in these game servers and how much memory is sam using.

    just a hunch but are these crashing servers running out of one pc and if so are they running from the same Installation of sam? if so then this might be your problem
    Last edited by villains huggy; 18.04.2009 at 01:40.


  6. #6
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    no, it has nothing to do with bottlenecking. i once ran a server (only one) on my windows ded server running the serversafer. it told me that it had crashed a couple of times.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  7. #7
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    Quote Originally Posted by Angelo View Post
    no, it has nothing to do with bottlenecking. i once ran a server (only one) on my windows ded server running the serversafer. it told me that it had crashed a couple of times.
    badsync is annoying.It can be fix?


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  8. #8
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    where the hell did you read about bad sync in this topic?
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  9. #9
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    Quote Originally Posted by Angelo View Post
    no, it has nothing to do with bottlenecking. i once ran a server (only one) on my windows ded server running the serversafer. it told me that it had crashed a couple of times.
    hmm dunno then,ive ran a dedicated server on 1.07 since late 2002 and its never crashed without good reason,its ran for months on end without me needing to start or restart it


  10. #10
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    how do you do that
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  11. #11
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    Quote Originally Posted by Angelo View Post
    where the hell did you read about bad sync in this topic?
    It's a server problem, isn't it?


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  12. #12
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    yes
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  13. #13
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    Quote Originally Posted by Angelo View Post
    how do you do that
    dunno maybe i just dont take the piss and try to do what i know my pc/connection cant handle


  14. #14
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    why do u use the 1.07 netcode angelo??? use the 1.05 netcode there isnt this problem. u can frag until 1000 there without a crash and the ping is lower and less spikes r there. its really a bad idea to use the 1.07 code for the patch since it is supposed to get better and it wont with that crappy code.
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  15. #15
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    Quote Originally Posted by X Fighter View Post
    why do u use the 1.07 netcode angelo??? use the 1.05 netcode there isnt this problem. u can frag until 1000 there without a crash and the ping is lower and less spikes r there. its really a bad idea to use the 1.07 code for the patch since it is supposed to get better and it wont with that crappy code.
    Can i make my own patch with the best netcodes i can find?


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