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View Poll Results: What do we do with the Weapon Mutator?

Voters
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  • Enable/Disable weapons, Damage modifier

    15 39.47%
  • Enable/Disable weapons only

    9 23.68%
  • Damage modifier only

    1 2.63%
  • Nothing, remove this crap mutator!

    13 34.21%
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Thread: Weapon Mutator

  1. #16
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    Quote Originally Posted by Angelo View Post
    So what's it gonna be..
    Well either Enable/Disable weapons & Damage modifier or only Enable/Disable weapons.
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  2. #17
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    Well that message kind of helped me. LOL.

    /sarcasm
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  3. #18
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    nothing. remove this crap mutator because it was no clean result. or maybe make a separated download for enable/disable weapons only but dont add it to the patch. and make it complicated so that noobs cant use it. and call it youngscripter's new script so noobs dont know what it is.
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  4. #19
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    Quote Originally Posted by X Fighter View Post
    nothing. remove this crap mutator because it was no clean result. or maybe make a separated download for enable/disable weapons only but dont add it to the patch. and make it complicated so that noobs cant use it. and call it youngscripter's new script so noobs dont know what it is.
    This is also a good alternative

  5. #20
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    Ooooh, man if you're just out on anti-noobiness I can make that as simple as grabbing a can and putting it somewhere else
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  6. #21
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    Quote Originally Posted by Angelo View Post
    Ooooh, man if you're just out on anti-noobiness I can make that as simple as grabbing a can and putting it somewhere else
    yea but the patch should be available for everybody
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  7. #22
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    I know how about some other variable that triggers the whole bunch.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  8. #23
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    well the best is not to touch the gameplay but if u r making it already i suggest a adjustable delay for grenade shots, and less ammo for miniguns/on/off and cannon balls in turret size/on/off, trace shots /on/off
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  9. #24
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    Just add Enable/Disable weapons mutator only.


    The vote was pretty clear:
    19-9
    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  10. #25
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    19?
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  11. #26
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    Enable/Disable weapons, Damage modifier = 12
    +
    Enable/Disable weapons only = 8
    = 20


    No mutators = 9


    Stifmeister -)Campers(-





    "Empty-net goals are for homos."
    ~ Al Iafrate

  12. #27
    Alligator Pit
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    oh yea right.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

 

 
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