Enable/Disable weapons, Damage modifier
Enable/Disable weapons only
Damage modifier only
Nothing, remove this crap mutator!
Well that message kind of helped me. LOL.
/sarcasm
Disclaimer: Opinions expressed in this post are my own, not my employer's.
nothing. remove this crap mutator because it was no clean result. or maybe make a separated download for enable/disable weapons only but dont add it to the patch. and make it complicated so that noobs cant use it. and call it youngscripter's new script so noobs dont know what it is.
'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee
Ooooh, man if you're just out on anti-noobiness I can make that as simple as grabbing a can and putting it somewhere else
Disclaimer: Opinions expressed in this post are my own, not my employer's.
I know how about some other variable that triggers the whole bunch.
Disclaimer: Opinions expressed in this post are my own, not my employer's.
well the best is not to touch the gameplay but if u r making it already i suggest a adjustable delay for grenade shots, and less ammo for miniguns/on/off and cannon balls in turret size/on/off, trace shots /on/off
'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee
Just add Enable/Disable weapons mutator only.
The vote was pretty clear:
19-9
Stifmeister -)Campers(-
"Empty-net goals are for homos."
~ Al Iafrate
19?
Disclaimer: Opinions expressed in this post are my own, not my employer's.
Enable/Disable weapons, Damage modifier = 12
+
Enable/Disable weapons only = 8
= 20
No mutators = 9
Stifmeister -)Campers(-
"Empty-net goals are for homos."
~ Al Iafrate
oh yea right.
Disclaimer: Opinions expressed in this post are my own, not my employer's.
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