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  1. #1
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    Now that the SS:HD hype is over...

    And many of you have had the chance to test it, I'd like to know something about the netcode. There is online coop mode right?? If so, how good/bad is the netcode? Did Croteam learn anything from their past mistakes??
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  2. #2
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    Little advice:

    Before we should say our final judgment about HD, we should wait for the dm patch

    = Take a smoke, steve

  3. #3
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    Quote Originally Posted by QuietStorm View Post
    Little advice:

    Before we should say our final judgment about HD, we should wait for the dm patch

    = Take a smoke, steve
    I know.. But i'm anxious. Is the netcode as bad as in SS:SE?
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  4. #4
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    There ain't tools for dedicated server yet, so it's hard to tell (u can do server only in game). But what I've tested some good ping servers, they we're okay. But yea, let's wait dedicated support first before judging.

  5. #5
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    no what we wanna know is IF a player from across the world joins a server across the world will they have a lot of lag/high ping like in SSTSE?

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  6. #6
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    Quote Originally Posted by Stifmeister View Post
    And many of you have had the chance to test it, I'd like to know something about the netcode. There is online coop mode right?? If so, how good/bad is the netcode? Did Croteam learn anything from their past mistakes??
    Since there are no dedicated servers yet, it's hard to tell... but I believe that the netcode is worse, it feels more SS2-ish

  7. #7
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    the game has serious lag problems,in a laggy server you cant even see the rockets/cannon balls that your firing,even with a ping of 125 there is major lag,biggest piece of shit since sam2 at first i thought maybe its just my pc that cant keep up but if i run my own server or play single player it runs ok.this will be another game that croteam will dump in a few months


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    I think this depends on the server. on good servers I didn't notice any lag and the pings are ok for no dedicated servers. maybe better than in sam1.

    good things regarding the DM are:

    -no mouselag anymore like in other fps (quake,ut3,cs)

    -fixed aim in third person view(no pixel skipping anymore, aim is like in first person now and still accurate)

    -good performance on the weak 8600gt on 1920x1080

    -playable even with very low fps(<30) due to threading rate seperated from frame rate->more responsible aim with low framerates

    -for me it's very good playable on the most servers and I don't "feel" any lags because they changed the prediction so that it ignores lags(maybe it doesn't work like that, just a thaught)
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  9. #9
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    Quote Originally Posted by X Fighter View Post
    -playable even with very low fps(<30) due to threading rate seperated from frame rate->more responsible aim with low framerates
    It doesn't matter. If your computer is only capable of producing 22 frames per second, you're sending 22 ticks per second. In other words, you may be free to move the mouse around on your end but the server you're playing on isn't aware of that.

  10. #10
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    Quote Originally Posted by Dr. Dre View Post
    It doesn't matter. If your computer is only capable of producing 22 frames per second, you're sending 22 ticks per second. In other words, you may be free to move the mouse around on your end but the server you're playing on isn't aware of that.
    I dunno about the complicated stuff but in ut3 there is an option called
    "disable one frame thread lag":
    "toggles whether the threading rate should be relaxed or strict. relaxed timing can make the framerate smoother whereas strict timing can make the game control more responsive."

    and when I have this on I have no mouselag with ping 35 whereas in sam1 and other games it's unplayable with 35 fps.

    ---------- Post added 27.12.2009 at 19:02 ----------

    the same is in sam hd where I can play good with 30 fps and feel no/little mouselag
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  11. #11
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    Quote Originally Posted by Joakim View Post
    Since there are no dedicated servers yet, it's hard to tell... but I believe that the netcode is worse, it feels more SS2-ish
    Quote Originally Posted by villains huggy View Post
    the game has serious lag problems,in a laggy server you cant even see the rockets/cannon balls that your firing,even with a ping of 125 there is major lag,biggest piece of shit since sam2 at first i thought maybe its just my pc that cant keep up but if i run my own server or play single player it runs ok.this will be another game that croteam will dump in a few months
    Damnit... not what I wanted to hear.
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  12. #12
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    Quote Originally Posted by X Fighter View Post
    -good performance on the weak 8600gt on 1920x1080

    -playable even with very low fps(<30)
    That made me lol.

    ---------- Post added 28.12.2009 at 13:24 ----------

    oh, and it's good that you guys dont like the netcode.. less assholes in game
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  13. #13
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    i think if it was developed with dedicated servers support it would have been a good netcoded game XD ... but since it's hosted over steam using a console-like system it will be a shit always and forever. Try to play in the evening/night, it's impossible dick.
    Raptor


  14. #14
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    Quote Originally Posted by Angelo View Post
    That made me lol.

    ---------- Post added 28.12.2009 at 13:24 ----------

    oh, and it's good that you guys dont like the netcode.. less assholes in game
    and why? other modern games don't work on my pc. on sam I have 25-80 fps and it's very good playable.
    'To tell you the truth, I can beat anyone in the world.' ~ Bruce Lee

  15. #15
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    Quote Originally Posted by X Fighter View Post
    and why? other modern games don't work on my pc. on sam I have 25-80 fps and it's very good playable.
    Why? SE3 is just a improvement of SE2

 

 
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