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View Poll Results: are u ok with the new update?

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  • absolutely, NOT!

    4 22.22%
  • yes its awesome

    9 50.00%
  • its useless but im ok with it

    5 27.78%
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Results 46 to 54 of 54

Thread: CSS update

  1. #46
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    Source Engine Changes (CS:S, DoD:S, TF2)


    Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.

    Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

    Counter-Strike: Source

    Fixed crash in custom maps using the trigger_camera entity.


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  2. #47
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    Source Engine Changes (CS:S, DoD:S, TF2)

    Disabled signature checking to determine if it's the source of some reported launch issues


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  3. #48
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    Engine (CS:S, DoD:S, TF2)

    Fixed clients locking up while attempting to load the game and re-enabled signature checking


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  4. #49
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    Probably they won't add anythink more,

    we will see


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  5. #50
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    Engine (CS:S, DoD:S, TF2, HL2: DM)

    -Added sv_alltalk to the list of convars that are checked for the sv_tags list.

    -Fixed a model instance crash.

    -Removed engine ConVar "r_ForceRestore"


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  6. #51
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    Shared Changes (CS:S, DoD:S, TF2, HL2M)

    ServerBrowser now sorts by ping by default once again.

    Fixed Mac crash on launch when running Mac OSX 10.5.8.

    Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov

    Counter-Strike: Source


    Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).

    Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.

    Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
    Crosshairs now have customizable size, thickness, and color:

    cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution

    cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution

    The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.

    Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.

    The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).

    Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.

    Fixed inverted translucency preview on crosshair configuration panel.

    Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.

    Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.

    Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.

    Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.

    Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.

    Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.

    Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.

    Fixed FoV on wide-screen display modes.

    Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.

    Fixed a crash that could occur if a player disconnected shortly after attacking a bot.

    Bomb icon now has priority over dominated/dominating icon on scoreboard.

    Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.

    Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.

    The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.

    Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.

    Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.

    Fixed cases where flashbang was not visible but still blinded the player.

    Reduced blindness amount when looking away from a flashbang.

    Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

    Fixed crash in custom maps using the trigger_camera entity.

    ---------- Post added 10.10.2010 at 01:46 ----------

    Counter-Strike: Source

    Fixed incorrect distance on flashbang effect

    Reverted changes to de_inferno and de_nuke


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  7. #52
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    Quote Originally Posted by Shoot3r View Post

    The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
    That was the command I was searching for
    After have done this, I can set again cl_crosshairscale 3000 and i'll get back my little cross

    Thanks

  8. #53
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    Counter-Strike: Source

    Fixed performance issues and memory leaks related to scoreboard display.

    Fixed long-standing bug in which a player would see another player in a grenade-throwing animation
    when they no longer had a grenade as their active weapon.

    Fixed animation problem (“crab walk”) caused by aborting bomb plant by using the drop command.
    Fixed several ragdoll animation problems related to cl_minmodels.

    Fixed several crashes that could be caused by user modified .res files.

    Run sounds are no longer heard from players walking with the Scout equipped.

    Player’s last match stats will no longer be updated if the player did not actually participate in the
    match (e.g. only spectated).

    Flagged bot_mimic and bot_flipout as CHEAT vars.

    Fixed “Cold War” achievement so that it now requires the correct number of opposing players.

    Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted.

    Fixed bug in which the client camera would jump to another player if the player died when
    mp_fadetoblack is enabled.

    Removed extraneous/incorrect help text for nightvision goggles.

    Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change.

    Changed the size of the bomb icon on the spectator UI


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

  9. #54
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    Fixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac)

    Fixed a rare client crash caused by text rendering (Mac)

    Updated the server browser localization files


    .:-'~'*-{-_FIGONA_-}-*'~'-:.====>Shoot3r

 

 
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