In a world where people lack the time to do things due to real life.. uhm.. where am I going with this? Right. Here's a new update for Revolution. Hopefully we'll get back to doing regular updates again, as we adjust our time planning gradually.
Game
- Added ability to use mutators in splitscreen mode
- Added the ability to pause the game in survival, due to user feedback
- Added plasmathrower/minelayer weapon keybindings, default on '9'
- Added "Start target enemy", this allows a specific enemy to target a specific entity as its enemy (enemy vs. enemy!)
- Added hud_ulCrosshairColor
- Added powerups bar to Xbox hud theme
- Added boss bar, oxygen bar, and frost bar to Xbox hud theme
- Added 2 new mutators: "Player starting health" and "Player maximum armor"
- Added a couple new "common uncommon" resolutions (8k, 21:9)
- Updated the version of Steamworks used (this might solve some "can't start lobby" issues)
- The game will now pause when you open the Steam overlay in single player
- Fixed a lot of minor issues
- Fixed some issues in Xbox hud theme
- Fixed some resolutions not showing unless you go into windowed mode
- Fixed issue with dedicated server not running without proper Steam dll's
- Fixed hud scaling on low resolutions sometimes looking wrong
- Fixed kleers and exotech larvas sometimes not blowing up
- Fixed getting stuck in cooperative or singleplayer after finishing a level
- Fixed model destruction not working in cooperative a lot of times
- Fixed weird sound glitching on plasmathrower after using other weapons
- Fixed weapon position for plasmathrower
- Fixed wrong death message on headman killing player
- Fixed bug in Moon Mountains where you would respawn above abyss
- Fixed 2-player splitscreen having unnecessary black borders
- Fixed Netricsa opening in versus multiplayer
- Fixed some synchronization problems
Editor and modding
- Added a bunch of new hud theme cvars: hud_bThemeArmorAlignLeft, hud_bThemeWeaponSwapIcons, hud_fThemeWeaponIconWidth, hud_fThemeWeaponIconHeight, hud_fThemeCurrentWeaponSizeX, hud_fThemeCurrentWeaponSizeY, hud_bThemeShowFilter, hud_fThemeFilterOffsetX, hud_fThemeFilterOffsetY, hud_fThemeFilterSizeX, hud_fThemeFilterSizeY, hud_ulThemeFilterColorUL, hud_ulThemeFilterColorUR, hud_ulThemeFilterColorDL, hud_ulThemeFilterColorDR, hud_bThemeHealthAlignLeft, hud_fThemeScoreIconScale, hud_bThemeScoreAlignLeft, hud_bThemeShowWeapons, hud_fThemeWeaponsIconWidth, hud_fThemeWeaponsIconHeight
- Updated some thumbnails for entities in virtual tree in the editor
- Removed the shortcut for test game in place (Shift+T) as it was used for property shortcuts