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  1. #1
    Alligator Pit
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    10,171

    Downloads:Uploads: 0

    AP_2972 is now live!

    Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing!

    We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you.

    So, let's get to the changes:
    • Added a "Custom Message" editor property to enemies to give them custom Netricsa messages.
    • Added a new biomech enemy type: "Spawner".
    • Added a new beheaded enemy type: "Vaporwave".
    • Added the ability to make custom crosshairs. The game will now list all crosshairs that it can find in the "Textures/Interface/Crosshairs" folder instead of only the 7 default ones.
    • Added mut_fPlayerAccelerationMultiplier and mut_fPlayerDecelerationMultiplier mutators.
    • Changed physics a little bit to make it easier to climb on certain kinds of ledges. (Feedback or issues about this welcome!)
    • Fixed issues with Steam lobbies causing lobbies to persist longer than it should, causing weird issues in the long run.
    • Fixed problem on Oasis where you could get stuck in the Marsh Hopper room.
    • Fixed Fishman not working on Steam builds.
    • Fixed cannonballs exploding on itself when firing in Yodeller.
    • Fixed projectiles launching too fast after new tickrate update.
    • Fixed editor shortcut for test-in-place. Removed test-in-fullscreen shortcut.
    • Fixed cooperative damage counter counting if you shoot players.
    • Fixed autodownloader issues for some maps.
    • Fixed net_bReportCorrectionPackets not giving valuable enough debugging information.
    • Fixed a weird scoring issue in CTF.
    • Fixed a couple common crashes.
    • Fixed a couple enemy spawner issues.
    • Fixed a lot of other minor issues.
    Disclaimer: Opinions expressed in this post are my own, not my employer's.

  2. #2
    edgebug
    Join Date
    August 2014
    Location
    nuke is my home
    Posts
    373

    Downloads: 86  Uploads: 0

    Yay,fishman working good job!
    certified engineer of doublekill bug

  3. #3
    Golden^_+Imperator
    Join Date
    March 2008
    Location
    Currently Iceland
    Posts
    4,074

    Downloads: 200  Uploads: 24

    Quote Originally Posted by Scratch View Post
    or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you.




    *~>>Devils Ultimate d'Erektor<<~*

    People who lead a very successful business, usually tend to have extremely low freetime which results in depressions.
    The only thing that matters is personal happines and health, money can destroy both.
    ~Amco 2016

    It doesnt matter what you look like, or what stereotype you fulfill as long, as you're modest
    and respectful towards everyone, and feel comfortable about yourself.
    ~Amco 2020

    post your screens? played yesterday? of today? no screens available? No screens of january? december 2022? november 2022? no played matches in sam? hm sad. just stay a "legend" on gz these days. inactive since decades or activ as "Alias" with vpn lol. ~Vyebani User 2023


 

 

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