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  1. #1
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    Post [Campaign] Jacob's Rest

    Jacob's Rest (Campaign)
    for Serious Sam The Second Encounter V1.07


    Hi everyone. After 9 months of work, I am proud to announce that my new campaign Jacob's Rest is NOW released!

    Author : Rakanishu
    Version: 1.1
    Release date: 30 May 2020
    Total levels: 5
    Total kills*: 2,542
    Total secrets: 33
    Total estimated time: 2,7 h
    Development Time: 285 hours
    Description: This campaign features five levels, some new enemies and a brand-new snow-base style and is inspired of Alien Swarm's first campaign called "Jacob's Rest". The campaign includes 7 new enemy types and 2 new bosses.
    Game: Serious Sam The Second Encounter V1.07
    * in singleplayer, normal difficulty

    Preview






    Download links


    How to INSTALL

    1. Open JacobsRest.7z file.
    2. Extract the content of JacobsRest.7z file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\)
    3. Enjoy!

    Please read the whole readme text file (Readme_V1.0.txt) for additional information

    Want more?

    - My showcase : https://42amsterdam.net/samforum/showthread.php?t=2266

    - Serious Sam: Next Encounter for The Second Encounter : https://42amsterdam.net/samforum/showthread.php?t=2272

    CREDITS
    SPOILER :

    PROJECT LEADER
    - Rakanishu

    LEVEL DESIGN
    - Rakanishu

    NETRICSA DATA
    - Rakanishu for story writing
    - PikaCommando for grammar, consistency and bringing ideas

    3D ART
    - Spyís Cr3ed for Jacobís Rest exclusive models

    2D ART
    - Rakanishu for custom enemies and few textures edit

    TESTING
    - Biohazard Dood
    - cosma
    - DMI-1407
    - Karolus Rex
    - KS - KingaAss
    - Mkbewe
    - Nimfomantka
    - PikaCommando
    - Spy's Cr3ed
    - ZynChroMaTiK


    ADDITIONAL CREDITS
    - Valve for Alien Swarm campaign Jacobís Rest - the levels are more or less inspired by this campaign.
    *https://store.steampowered.com/app/630

    - Valve for Alien Swarm's sounds and musics.

    - Heming_Hitrowski for Advanced Monster & Item Classes
    *https://mentalcorps.forumgaming.fr/t...m-classes#7280

    - Unway_Thief, Aaron Pettett, Zully for Military Decayís assets (door, models, explosive barrels) and textures
    *https://42amsterdam.net/samforum/dow...?do=file&id=83

    - vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Stationís boss
    *https://yadi.sk/d/CSglE58yWjn6iw

    - XMR1 for XMR mappack for some assets such as exclusive brush (light holder)
    *https://42amsterdam.net/samforum/dow...do=file&id=323

    - Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II
    *https://42amsterdam.net/samforum/dow...do=file&id=293

    - Philipk for some textures from Cube 2: Sauerbraten

    - Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)

    - Unknown author - ice texture
    *https://ocmapdb.wdfiles.com/local--f...ls/ice_003.jpg

    - JesterOfDestiny for winter trees resources
    *https://mentalcorps.forumgaming.fr/t...-textures#7274

    - Big thanks to the author of CastleOfDoom for the teleportation ring asset

    Last edited by Rakanishu; 23.06.2020 at 18:14.

  2. #2
    Devils Clan
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    Downloaded, played few minutes, found 1st secret and way to climb on roof ^^

    I hope that someone can host server so we can play together

    SPOILER :


  3. #3
    Fiat Punto
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    Quote Originally Posted by CLICK View Post
    SPOILER :

    WHY you play with this potato graphics settings???? You know that they mostly do nothing... or at least, should do nothing on CPU >=2 cores

  4. #4
    Director
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    zeo stole them frags
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    Downloads: 28  Uploads: 1

    If it's laptop, then even 3-5 fps boost difference is like heaven and hell.
    Where r my 115Ä and now we Have a Problem.
    -
    -----------------

    GameZone24.net Forums founder. The Director since 2003

  5. #5
    Devils Clan
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    Quote Originally Posted by Supersniper98 View Post
    WHY you play with this potato graphics settings???? You know that they mostly do nothing... or at least, should do nothing on CPU >=2 cores
    This game is created for potato PC with potato graphic, if you wanna enjoy cool graphic simply play Doom Eternal ...big deal

    - - - Updated - - -

    Quote Originally Posted by HeLLspAWn View Post
    If it's laptop, then even 3-5 fps boost difference is like heaven and hell.
    Yeah, it's laptop from 2012. I don't even need better for playing retro 8BIT games like this

  6. #6
    Director
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    zeo stole them frags
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    Quote Originally Posted by CLICK View Post
    This game is created for potato PC with potato graphic, if you wanna enjoy cool graphic simply play Doom Eternal ...big deal

    - - - Updated - - -


    Yeah, it's laptop from 2012. I don't even need better for playing retro 8BIT games like this
    Not really. I have hardware announced between 2018-2020 and I suffer from stuttering and legs. No optimisation for old games unfortunately. Sirius semen is 32-bit game btw
    Where r my 115Ä and now we Have a Problem.
    -
    -----------------

    GameZone24.net Forums founder. The Director since 2003

  7. #7
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    The issue why Serious Sam have lags is because it's mono core. But trust me I optimized as much as possible the maps. Everything should run about 90 fps except one or two areas having 60 fps on Intel Core i3, 1.7GHz. Runs much better one later processors. The current one I use is AMD Ryzen 5 1600, 3,2 GHz and I never go down 120 fps.

  8. #8
    ☾ ǝlnsıʌduǝss ☽
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    Nightfall
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    Downloads: 741  Uploads: 56

    Wow, if I'll stay home tonight I'll definitely give a look into it, looks really promising
    watch unimaginable [2012]
    watch magnificent [2017]
    wait for ? [202x]


    💔 Į αթÝłÝפᎥჳℯ Ꭵᶂ עÝน ᶂℯℯł ᏕÝጠℯŧℌᎥŋפ 💔

  9. #9
    Hardcore capitalist

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    Downloads: 31  Uploads: 0

    Total levels: 5
    Total kills*: 2,542
    Total secrets: 33
    Total estimated time: 2,7 h
    Development Time: 285 hours
    that's fkn incredible man!


    "ye my server is laggy bcoz internet provider is wireless" ~ Karel

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  10. #10
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    Thanks guys.
    Oh and I forgot to mention that new enemies and new bosses are included! (7 new enemy types and 2 new bosses)

  11. #11
    Just living a life
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    that's a lot of fuckign work, try going to artstation.com, and lurk for work, maybe there's someone who's hiring exactly the type of person you are



    People who lead a very successful business, usually tend to have extremely low freetime which results in depressions.
    The only thing that matters is personal happines and health, money can destroy both.
    ~Amco 2016

    It doesnt matter what you look like, or what stereotype you fulfill as long, as you're modest
    and respectful towards everyone, and feel comfortable about yourself.
    ~Amco 2020

  12. #12
    Chitinid
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    This looks fucking good mate, have a beer
    I eat cereals for breakfast

  13. #13
    Campers~
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    looks really nice man I'll test it and let you know about it.

  14. #14
    Campers~
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    Quote Originally Posted by Rakanishu View Post
    Jacob's Rest (Campaign)
    for Serious Sam The Second Encounter V1.07


    Hi everyone. After 9 months of work, I am proud to announce that my new campaign Jacob's Rest is NOW released!



    * in singleplayer, normal difficulty

    Preview






    Download links

    Download link TSE
    Link 1 - Click here (Mediafire)
    Link 2 - Click here (42amsterdam)

    How to INSTALL

    1. Open JacobsRest.7z file.
    2. Extract the JacobsRest.gro file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\)
    3. Extract "Bin" and "Classes" folder from JacobsRest.7z - these are AMIC (Advanced Monster & Item Classes) content.
    4. Enjoy!

    Please read the whole readme text file (Readme_V1.0.txt) for additional information

    Want more?

    - My showcase : https://42amsterdam.net/samforum/showthread.php?t=2266

    - Serious Sam: Next Encounter for The Second Encounter : https://42amsterdam.net/samforum/showthread.php?t=2272

    CREDITS
    SPOILER :

    PROJECT LEADER
    - Rakanishu

    LEVEL DESIGN
    - Rakanishu

    NETRICSA DATA
    - Rakanishu for story writing
    - PikaCommando for grammar, consistency and bringing ideas

    3D ART
    - Spy’s Cr3ed for Jacob’s Rest exclusive models

    2D ART
    - Rakanishu for custom enemies and few textures edit

    TESTING
    - Biohazard Dood
    - cosma
    - DMI-1407
    - Karolus Rex
    - KS - KingaAss
    - Mkbewe
    - Nimfomantka
    - PikaCommando
    - Spy's Cr3ed
    - ZynChroMaTiK


    ADDITIONAL CREDITS
    - Valve for Alien Swarm campaign Jacob’s Rest - the levels are more or less inspired by this campaign.
    *https://store.steampowered.com/app/630

    - Valve for Alien Swarm's sounds and musics.

    - Heming_Hitrowski for Advanced Monster & Item Classes
    *https://mentalcorps.forumgaming.fr/t...m-classes#7280

    - Unway_Thief, Aaron Pettett, Zully for Military Decay’s assets (door, models, explosive barrels) and textures
    *https://42amsterdam.net/samforum/dow...?do=file&id=83

    - vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Station’s boss
    *https://yadi.sk/d/CSglE58yWjn6iw

    - XMR1 for XMR mappack for some assets such as exclusive brush (light holder)
    *https://42amsterdam.net/samforum/dow...do=file&id=323

    - Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II
    *https://42amsterdam.net/samforum/dow...do=file&id=293

    - Philipk for some textures from Cube 2: Sauerbraten

    - Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)

    - Unknown author - ice texture
    *https://ocmapdb.wdfiles.com/local--f...ls/ice_003.jpg

    - JesterOfDestiny for winter trees resources
    *https://mentalcorps.forumgaming.fr/t...-textures#7274

    - Big thanks to the author of CastleOfDoom for the teleportation ring asset

    sorry I'm noob in this but where I should extract Bin and Classes?
    I extracted them into main folder (the same as I did with .gro file) but it doesn't want to work properly

  15. #15
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    @Forsaken, It's simple, just copy and the whole content from Jacob's_Rest_V1.0.7z in your serious sam main directory.

    Sorry for the confusion, I probably wrongly explained. You don't have to extract the .gro file, just put in your serious sam main directory, and same with bin and classes folders - nothing will be replaced, all the content is additional to the game

    I'll edit the main post with:

    1. Open JacobsRest.7z file.
    2. Extract the content of JacobsRest.7z file to your Serious Sam main directory (f.e: C:\SteamLibrary\steamapps\common\Serious Sam Classic The Second Encounter\ or C:\Program Files\Croteam\Serious Sam - The Second Encounter\)
    3. Enjoy!

 

 
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