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  1. #31
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    Sweet! I'm working on the update... I will push it soon.

  2. #32
    Immortals Clan Elite
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    but i ended it completely... how? xD

  3. #33
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    You ended it in singleplayer probably! This bug happens only in Cooperative
    ___
    Jacob's Rest Update is now live!
    V1.1 - End bug and minor fixes


    Changelog:
    * Fixed broken door at the beginning of level 1
    * Fixed checkpoint not having chainsaw in level 2
    * Fixed broken end and playing getting stuck at final boss in Cooperative in level 5

    Download it here: https://www.mediafire.com/file/dfu1e..._V1.1.zip/file

  4. #34
    Campers~
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    Quote Originally Posted by AmcoTraD View Post
    lul fururken...



    lul i didnt even know about that



    good thing i havent played to the end yet
    what? now it's fixed of course but first he wrote in his post to EXTRACT the Bin and Classes folders just as I did and I never was good with some mod's for sstse features, that's why I use only classic options and I even don't play with shadows (that's light wallhack which everyone uses nowadays)

    - - - Updated - - -

    Quote Originally Posted by Prottoss View Post
    but i ended it completely... how? xD
    cheater del cazzo
    Hello, you can see me in game under this nicknames:

    -)C(- C o n c e n t r a t i o n -)C(-
    The Grand Magus -)Campers(-
    ~ The Ancient Player -)Campers(-
    F o r s M a j o r -)Campers(-
    PSYCHO -)Campers(-

  5. #35
    where r my 115??

    Join Date
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    i was confused too but then noticed the .gro file and everything was clear to me


    the update is out already, awesome job!


    gz is just a dead site full of the rest of ss players wich r not able to etablade in other games but u have the Donors to keep it alive :facepalm: - Ghosti


    dayum had such a great time today dont really care what u all writing there just really dont give a fuck im so high in the sky ahhahhahahh gtfo kkkkkkkkkkkk - Fururken

  6. #36
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    Sorry if my install explanations were not intuitive!

    Thank you

  7. #37
    Campers~
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    Quote Originally Posted by Rakanishu View Post
    Sorry if my install explanations were not intuitive!

    Thank you
    I just missunderstood it because it had "Bin" folder, and in sstse main directory there is already one "Bin" folder, so I thought that I need to extract the files nvm tho I've completed it and I really liked everything! hard enough, on normal I died from monsters like a noob, in few moments was really thinking to switch on easy diff music fits pretty well and all of this atmosphere really well done! if I was young and played this I'd creep out tho would be like this I think -
    Hello, you can see me in game under this nicknames:

    -)C(- C o n c e n t r a t i o n -)C(-
    The Grand Magus -)Campers(-
    ~ The Ancient Player -)Campers(-
    F o r s M a j o r -)Campers(-
    PSYCHO -)Campers(-

  8. #38
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    Hahaha! Glad you enjoyed it! It's a pleasure for me Thank you Forsaken

  9. #39
    Immortals Clan Elite
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    ooh damn i didnt even check the music since its a DM habit to keep the music off
    btw I died once to that chainsaw guy that spawns behind you when you looking into the fire pit on one of the stages

  10. #40
    Campers~
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    Quote Originally Posted by Prottoss View Post
    ooh damn i didnt even check the music since its a DM habit to keep the music off
    btw I died once to that chainsaw guy that spawns behind you when you looking into the fire pit on one of the stages
    hahaha I saw that moment in the preview trailer I was ready for that bastard
    Hello, you can see me in game under this nicknames:

    -)C(- C o n c e n t r a t i o n -)C(-
    The Grand Magus -)Campers(-
    ~ The Ancient Player -)Campers(-
    F o r s M a j o r -)Campers(-
    PSYCHO -)Campers(-

  11. #41
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    My campaign Jacob's Rest from SS:TSE (V1.07) is now OUT for Serious Sam Classics: Revolution!

    All the details inside the workshop item page.

    https://steamcommunity.com/sharedfil...?id=2139358089


  12. #42
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    I'll give it a try today hopefully. Good job

  13. #43
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    New Edition Information
    Hey guys. Quick message to tell that there is a new edition of Jacob's Rest available (released it on discord on 19 August 2020).

    New Jacob's Rest Edition: For Mods

    For Mods Edition is an edition without the custom enemies you can find in original edition
    in 3rd, 4th and 5th levels. I had the idea of making it so it is compatible not only
    with HL-IM (Half-Life Immersion Mod), but also Parse Error, Serious Violence, and so on...

    Why this edition?

    Indeed, custom content from extra DLL are not compatible in mods or other versions of Serious Sam. Jacob's Rest
    was initially built in SS:TSE V1.07 using extra DLL content (AMIC by Heming_Hitrowski). This version allows
    the players to play Jacob's Rest in any mod and any other version of Serious Sam: The Second Encounter.
    The changes are that new enemies have been replaced by original TSE enemies and flying enemies/boss are just not
    here anymore. The final area of the last level is gone, making the before-last area leading to the credit room.

    Download Link
    https://www.mediafire.com/file/e3etzy...ition.gro/file

 

 
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