Finally, I believe there should be some added dangers to the"wilderness" involving towns. This could be outlaws coming out to attack youpersonally, natural events, and so forth. Jagex strove to make this by introducing level 5 highwaymen, but they're insignificant to HUJ V ROT players over level 10 and do not pose any dangers to individuals who are smart enough to operate. These risks would correspond to your skill level and could be common at elevated levels. They'd come from nowhere and struggle only you, very similar to old random events. This would probably help prevent botting too. I'd recommend the expanding of the map too, but that could be quite difficult.
Eastern lands are interesting, and I think they have got lots of possibility, but until we proceed for them I think I would rather watch Menaphos and Prifidinas. Additionally, maintaining them ridiculously cryptic is really extremely helpful when they want to retcon items in. They are cool, but unecessary at the moment, unless Jagex really wants to draw in an oriental playerbase. Were they're published, I'd love some tie ins with Player owned Ports, Majharrat, and perhaps even another race altogether. . .but not Pandas like in WOW.
Discussing of this world map, I love what they just did at the latest update filling in the edges. There is still room for developement but eliminating those nasty lines in the borders made them seem like a lot more well-rounded areas that make more sense. Next step, eliminating a few of the fences (I have not been to Al Kharid yet but I enjoy the appearance of the map ) and in particular the starter station would be great, then shrinking Draynor Manor so it goes with VYEBANIYU V KOSMOS the rest of Scale Theory could make the map better.