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  1. #31
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    Is this SS2? Less servers than in SS:SE... And those sweet pings..

    Let's face it guys, SS2 was dead before it even came out. Whoever says that SS2 will be alive when the so called "DM patch" comes, is either a fool or a n00b. And there won't be any DM patches this year now that Croteam realizes that SS2 was a total flop.

  2. #32
    Banned
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    loool

  3. #33
    Banned
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    Quote Originally Posted by Arragon
    I moved on to Counter Strike and Half Life 2 cause of this, and that I wanted to play HL2 :p
    better choice !! cs soo many servers and players !!

  4. #34
    Siron Ex
    Guest
    Quote Originally Posted by -)Carl Johnsen(-
    better choice !! cs soo many servers and players !!
    yep

  5. #35
    Finnish Guy
    Guest
    https://www.seriouszone.com/

    The new patch for Serious Sam 2 has been released, bringing the game up to version 2.068, and adding deathmatch support. The full list of changes is as follows:
    • Implemented Deathmatch game mode
    • It is now possible to execute a script file from the console (exec script.cfg)
    • Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.
    • Implemented banning of players by IP address (permanent or temporary).
    • Implemented map list and map rotation - map list can be specified either in a cvar or through a file.
    • Added falling damage.
    • Added damage impact - knockback from explosions.
    • Increased player speed for deathmatch games (12.5 m/s).
    • In DM, player runs faster when using the chainsaw.
    • Players dop the current weapon when killed (DM only).
    • It is now posible to disable items, weapons and powerups.
    • Player can be gibbed (DM only).
    • Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).
    • Added the 'only if stronger' option to auto weapon change setting.
    • Chat message sound is much louder now.
    • Added support for multi-core in physics solver (disabled by default).

  6. #36
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    Quote Originally Posted by Finnish Guy
    https://www.seriouszone.com/

    The new patch for Serious Sam 2 has been released, bringing the game up to version 2.068, and adding deathmatch support. The full list of changes is as follows:
    • Implemented Deathmatch game mode
    • It is now possible to execute a script file from the console (exec script.cfg)
    • Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.
    • Implemented banning of players by IP address (permanent or temporary).
    • Implemented map list and map rotation - map list can be specified either in a cvar or through a file.
    • Added falling damage.
    • Added damage impact - knockback from explosions.
    • Increased player speed for deathmatch games (12.5 m/s).
    • In DM, player runs faster when using the chainsaw.
    • Players dop the current weapon when killed (DM only).
    • It is now posible to disable items, weapons and powerups.
    • Player can be gibbed (DM only).
    • Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).
    • Added the 'only if stronger' option to auto weapon change setting.
    • Chat message sound is much louder now.
    • Added support for multi-core in physics solver (disabled by default).
    Wow...

    "It is now posible to disable items, weapons and powerups."

    Croteam has finally listened to us..

  7. #37
    A fat, lazy bastard
    Join Date
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    beat me to it, I'll post a new post also to let everyone know (it'll get there attention, right?)
    MainiaC screens|My steam page!|STEAM Friends name: arragon1|<<WB>>MainiaC|
    "Wow is there seriously a county called Goochland. Virginia, I'm really embarassed for you."


 

 
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